The house style · handle with gloves
The brand kit
A 90s cartoon possum with terrible hygiene and excellent tailoring. Thick wobbly ink, flat loud colour, slime where slime belongs. Press, partners and the brave may use everything here to talk about Awful Possum Games and its games.
Every logo transparent, as a sticker, as ink lines and as a full-colour SVG, plus icons, Steam and social sizes, the cardboard and the fonts.
The Marks
















The Medallion
The round icon for avatars and favicons. Under 64 pixels it crops in on the face, because the bloodshot eye and the teeth are what survive.
Medallion (512) · Steam avatar (184) · Link preview card
Colour
The hole. Our ground colour.
Drool, letters, buttons.
What he burst through.
Teeth. Highlights.
Nose, tongue, hands.
Every outline, 4px or more.
Type
Display · Rubik Wet Paint · SIL Open Font License
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Dripping paint for section headings, in slime with an ink shadow. Big sizes only: the drips turn to fuzz under 32px.
Text · Rubik · SIL Open Font License
Fine games. Foul possum.
Rubik for everything you read: regular for paragraphs, Black (900) in capitals for labels, buttons and shouting.
The logo's lettering is drawn, not typed. Never set "Awful Possum Games" in Rubik Wet Paint as a stand-in for the logo. Use the art.
Usage
Please do
- Put it on grape, cardboard, white or black. All four flatter it.
- On photos or busy backgrounds, use the sticker versions: the white border does the separating.
- Keep clear space all round equal to the height of "GAMES".
- Keep the stacked logo at least 180px wide and the horizontal at least 260px. Below that, use the medallion.
- Keep outlines heavy. Thick black ink is the style.
Please don't
- Recolour the slime, the possum or the hole.
- Stretch, squash or skew any mark. Tilting a sticker a few degrees is fine; that's the look.
- Retype the name in a font, or rearrange the lettering.
- Clean him up. No gradients, glows or soft shadows; hard ink shadows only.
- Make him actually disgusting. Gross-funny, never gore.
The Voice
A Saturday-morning cartoon with bad breath: loud, gleeful, a bit sticky, never mean. Short shouty lines, one gag at a time. The games speak in their own voices; the possum is the mascot yelling outside the cinema.
In the Kit
- stacked/: the primary logo
- horizontal/: possum left, name right
- wordmark/: the name alone
- mascot/: the possum alone
- icon/: medallions 16 to 1024, favicon.ico, apple touch icon
- steam/: 184 avatar and a 1920×620 wide banner
- social/: link-preview card, 1500×500 header, avatar, square post
- texture/: the cardboard
- fonts/: Rubik Wet Paint and Rubik, with their licences
- Each logo comes colour-transparent (512 to 2048), as a sticker, as ink lines, and as a full-colour SVG.
Need something bigger or stranger? me@adamvaline.com